The proteus effect game

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Christopher M. Via Follow. Race and racial identity is a frequently discussed topic in the media today. This topic is driven by what oftentimes amounts to culture clashes, and a system that claims impartiality yet is rampant with implicit bias demonstrating favorable treatment of one race over another. Leonard also wrote that Black game characters are more likely to conform to Black stereotypes e.

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Minimal research exists on understanding what information a video game character, or avatar, conveys to a game player, and whether this information is platform dependent or not. Furthermore, limited information exists on what the personification of agency really means within a digital environment. The purpose of this study was to examine the relationship that race may exert within video game play and, by extension, video game de in regards to the control of in-game avatars.

Moreover, the goal is to determine if the Proteus effect, the central psychological theory under analysis, exists for console video game players in regards to race and skin color.

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Specifically, this study examines how the similarity or mismatch between in game avatars and the individual controlling them affects game-world behaviors. Data were collected on a behavioral metric with two primary : Crime against people and crimes against property. They also completed a personality inventory HEXACOand performed an implicit association task to further scientific exploration of the Proteus effect.

The indicated that behavioral outcomes between the Middle-Eastern and Caucasian Americans contained ificant differences, and this was regardless of their digital actor DA asment. However, African The proteus effect game gamers had ificant performance differences between the two DA conditions White, Black ; there were more crimes committed against in-game people and in-game property when playing as a White DA than when playing as a Black DA when compared against the other two groups.

For the game play itself, no ificant performance differences were observed between the White and Black DA conditions when collapsed across race conditions indicating that the platform selected offered equal opportunity for all gamers, and that one DA did not facilitate extra crimes above and beyond the other DA. Personality factors were controlled for through the use of the HEXACO model and demonstrated that the three faces did not ificantly differ in terms of personality.

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However, when considering game play and crime specifically, individuals scoring high in the Honesty-Humility dimension of the personality inventory committed fewer crimes against property during their gameplay as indicated by a ificant regression analysis. The Proteus effect exists for console video games, and was observed within this study because a change in self representation via the DA caused an observable change in behavior. The African American participants experimentally depicted this in that they committed ificantly less crimes while playing as a Black DA than the crimes they committed while playing as a White DA that did not occur for the other two races.

The ificance of this finding lies in the fact that this discovery bolsters understanding of DA-man relationships, and the nature of agency within digital environments. This study also demonstrates that DAs can the proteus effect game gameplay, and the gaming community needs richer des incorporating racial inclusivity within video games. Via, Christopher M. PhD Dissertations and Master's Theses. Advanced Search. Privacy Copyright. Scholarly Commons. Author Christopher M. First Committee Member Dr. Jason Kring, Ph. Second Committee Member Dr.

Joseph Keebler, Ph. Abstract Race and racial identity is a frequently discussed topic in the media today. Search Enter search terms:. Digital Commons.

The proteus effect game

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